Home
Random example
Search
Applications
Chemistry
Economy
Famous theorems
Geography
Physics
Sports
Test
Assessment
Calculus
3D
Applied calculus
Basic calculus
Differential equations
Function plotting
Implicit plotting
Sequences and series
Charts and data
Charts
Statistics
Curves
Interpolation
Intersection, Union, Difference
Lindenmayer Systems
Splines
Geometry
3D
Analytic
Euclidean
Basic constructions
Mappings
Non-Euclidean
Projective
Symmetry
Technical
Animation
Roulettes
Board options
First steps
Images
JSXGraph objects
Arcs and angles
Axes
Circles
Groups
Lines and arrows
Point
Polygons
Slider
Turtle
Vectors
JessieCode
Texts
Transformations
Video
jsxgraph.org
JSXGraph logo
JSXGraph
JSXGraph share

Share

Bearing (bidirectional communication)
Show plain example
QR code
<iframe 
    src="https://www.jsxgraph.org/share/iframe/bearing-bidirectional-communication" 
    style="border: 1px solid black; overflow: hidden; width: 550px; aspect-ratio: 55 / 65;" 
    name="JSXGraph example: Bearing (bidirectional communication)" 
    allowfullscreen
></iframe>
This code has to
<input type="text" id="degrees">
<button onclick="setDirection()">set direction</button>

<div id="board-0-wrapper" class="jxgbox-wrapper " style="width: 100%; ">
   <div id="board-0" class="jxgbox" style="aspect-ratio: 1 / 1; width: 100%;" data-ar="1 / 1"></div>
</div>

<script type = "text/javascript"> 
    /*
    This example is licensed under a 
    Creative Commons Attribution 4.0 International License.
    https://creativecommons.org/licenses/by/4.0/
    
    Please note you have to mention 
    The Center of Mobile Learning with Digital Technology
    in the credits.
    */
    
    const BOARDID = 'board-0';

    const board = JXG.JSXGraph.initBoard(BOARDID, {
        axis: true,
        boundingbox: [-2, 1.5, 2, -1.5],
        keepaspectratio: true
    });
    var c = board.create('circle', [
        [0, 0], 1
    ], {fixed:true});
    var g = board.create('glider', [-1, 0.5, c], {
        name: 'drag me'
    }); // global variable
    var p0 = board.create('point', [1, 0], {visible: false});
    var p1 = board.create('point', [0, 0], {visible: false});
    var a = board.create('angle', [p0, p1, g], {withLabel: false, radius: 0.35});
    g.on('drag', function() {
        document.getElementById('degrees').value = (Math.atan2(g.Y(), g.X()) * 180 / Math.PI).toFixed(0);
    });
    
    var setDirection = function() {
        var phi = 1 * document.getElementById('degrees').value * Math.PI / 180.0;
        var r = c.Radius();
        g.moveTo([r * Math.cos(phi), r * Math.sin(phi)], 1000);
    
    }
 </script> 
/*
This example is licensed under a 
Creative Commons Attribution 4.0 International License.
https://creativecommons.org/licenses/by/4.0/

Please note you have to mention 
The Center of Mobile Learning with Digital Technology
in the credits.
*/

const BOARDID = 'your_div_id'; // Insert your id here!

const board = JXG.JSXGraph.initBoard(BOARDID, {
    axis: true,
    boundingbox: [-2, 1.5, 2, -1.5],
    keepaspectratio: true
});
var c = board.create('circle', [
    [0, 0], 1
], {fixed:true});
var g = board.create('glider', [-1, 0.5, c], {
    name: 'drag me'
}); // global variable
var p0 = board.create('point', [1, 0], {visible: false});
var p1 = board.create('point', [0, 0], {visible: false});
var a = board.create('angle', [p0, p1, g], {withLabel: false, radius: 0.35});
g.on('drag', function() {
    document.getElementById('degrees').value = (Math.atan2(g.Y(), g.X()) * 180 / Math.PI).toFixed(0);
});

var setDirection = function() {
    var phi = 1 * document.getElementById('degrees').value * Math.PI / 180.0;
    var r = c.Radius();
    g.moveTo([r * Math.cos(phi), r * Math.sin(phi)], 1000);

}

Bearing (bidirectional communication)

Animation
Technical
This is an example of _bidirectional communication_ of JSXGraph with other elements of the web page. 1. One can type a new value for the angle into the text box and 2. see the actual value of the angle in the same text box when dragging the glider.
<input type="text" id="degrees">
<button onclick="setDirection()">set direction</button>
// Define the id of your board in BOARDID

const board = JXG.JSXGraph.initBoard(BOARDID, {
    axis: true,
    boundingbox: [-2, 1.5, 2, -1.5],
    keepaspectratio: true
});
var c = board.create('circle', [
    [0, 0], 1
], {fixed:true});
var g = board.create('glider', [-1, 0.5, c], {
    name: 'drag me'
}); // global variable
var p0 = board.create('point', [1, 0], {visible: false});
var p1 = board.create('point', [0, 0], {visible: false});
var a = board.create('angle', [p0, p1, g], {withLabel: false, radius: 0.35});
g.on('drag', function() {
    document.getElementById('degrees').value = (Math.atan2(g.Y(), g.X()) * 180 / Math.PI).toFixed(0);
});

var setDirection = function() {
    var phi = 1 * document.getElementById('degrees').value * Math.PI / 180.0;
    var r = c.Radius();
    g.moveTo([r * Math.cos(phi), r * Math.sin(phi)], 1000);

}

license

This example is licensed under a Creative Commons Attribution 4.0 International License.
Please note you have to mention The Center of Mobile Learning with Digital Technology in the credits.